This is my personal blog being used as a news portal for another web site. News I find interesting will be posted here and then picked up via the RSS feed to use on another site. Please contact me with any questions.

Thursday, March 19, 2009

Team Fortress 2 Update Adds Multicore Rendering

The latest patch to Valve's multiplayer shooter Team Fortress 2 officially adds multicore rendering support, allowing users with fancy CPUs to take advantage of their myriad cores for faster framerates.

Though multicore support is now an official option rather than a hidden console command, Valve notes that it is testing the compatibility of the feature, so the option is turned off by default. To enable the option, go to "Options->Video->Advanced" in the game's menu.

 

The brief patch notes follow:

Added Multicore Rendering

  • This initial release is aimed at testing compatibility, so the option is OFF by default
  • To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option

Other Changes

  • Several performance improvements to decals and client bone/flex setup
  • A variety of alt-tab and mode switch fixes
  • Improvements to the way the engine initializes surround sound, fixing some specific hardware cases
  • Fixed a crash on exit in Vista 64

Team Fortress 2 Update Adds Multicore Rendering - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads

Blog Archive